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Mage time spells
Mage time spells




The Constitution saving throw isn’t great.

  • Thunderwave: Damage with potential knockback.
  • Just remember the limitation on what can cause the spell to end.

    mage time spells

    Incapacitating a foe will automatically end its concentration on a spell.

    mage time spells

    You can force an enemy to fall prone, allowing allies to get into position for melee attacks with advantage. Tasha’s Hideous Laughter: Though it uses a commonly proficient Wisdom saving throw, it’s huge if it works.I might not prepare it often at higher levels. Each dart can force a concentration saving throw, making it useful for breaking enemy concentration. Many optimized character builds “require” this spell. Shield: +5 to AC for per round if you think it will matter.Mage Armor: I recommend casting this every adventuring day if you don’t wear armor.Feather Fall: Save everyone when falling or descending quickly.The melee damage boost is less important for Wizards (Bladesingers are an exception). Wizards don’t have many hitpoints, so dealing with unexpected AOE damage from something like a dragon’s breath can be critical. Absorb Elements: Reaction to resist one elemental damage type for the round.This list is fairly extensive because many level-one spells are scalable and they define what kind of Wizard you’ll be, and there are many directions you can take. First-level spells are used at high levels with Spell Mastery, and I have an article on that topic if you’re playing a level-eighteen Wizard. Some of them will always be useful because they scale well with upcasting, or their benefits aren’t level-dependent. Create a trench for cover in combat or to conceal an ambush.įirst-level spells can be useful throughout a campaign. You’ll learn quickly whether you want to learn leveled illusion spells based on how much you cast Minor Illusion. Minor Illusion: You can have heaps of fun with this spell if you get creative and understand its limits.Requires verbal and somatic components, so you may be noticed when casting. Add smells and sounds to your storytelling. Conceal poison in foods by manipulating taste. Create small holograms or examples of what you’re describing to a person. You’ll gain the magic tricks and minor effects that a spellcaster should be passively be doing for fun. Ray of Frost: Deal decent damage and slow a foe.Allows teamwork or personal setup to make a subsequent spell that relies on a saving throw successful, even if you’re just chain-casting Mind Sliver each turn. Mind Sliver: Uses Intelligence saving throw, which is usually not a creature’s strongest saving throw bonus.Green-Flame Blade: Good for Wizards utilizing weapons.Chill Touch: Deal decent damage and stop a foe from healing.Booming Blade: Good for Wizards utilizing weapons.It’s a melee attack, so you’ll want a ranged cantrip, too. Cantrips may overshadow low-level offensive spells easily at higher levels.

    mage time spells

    They scale with your character level, not your Wizard level, making them important for multiclassing. For that ranked list, I looked at the reliability, frequency, versatility, and impact of each spell.Ĭhoosing cantrips can be tricky because you can’t learn them outside of leveling up (unless your DM house-rules otherwise). I’ve also included my ranking list of the subjectively best Wizard spells by level at the end of the article. Many spells are not on my list, but they have their niches in the game. I classified spells by defense, offense, utility, or versatility (fits several uses). Recommendations are in alphabetical order by category of their uses, grouped by spell level. If the impact is great enough, but the frequency is low, or vice versa, a spell may warrant mentioning in my list. In other words, spells that make a difference often will be prioritized. I’m going to suggest spells that have a frequent impact in D&D 5e. Saying a spell is ‘best’ is inherently subjective. My list here summarizes the best Wizard spells that keep proving themselves useful time and time again. After years of playing D&D 5e, I understand which spells are the most impactful and ubiquitous across campaign settings and game styles. Preparing spells makes the process all the more taxing.

    mage time spells

    While this benefits them greatly in versatility, it’s cumbersome for new and experienced players alike to select the spells they’ll learn. Wizards of D&D 5e have the most extensive spell list to choose from of all the classes. This article contains affiliate links that add gold to our coffers. Featured art for best Wizards spells is “Warforged Wizard” by captdiablo.






    Mage time spells